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Tetris Didn't Win at The Game Awards — Another Award Type Could Fix That

Each time a significant prize-giving event draws close, there’s always a demand for the addition fresh award types to recognize unsung work and satisfy the spirits of enthusiasts with niche passions.

Another commentator previously argued supporting a scary games classification. It would be amazing. The same goes for board games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward just as with other blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and significant. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. It's understandable that movie academies steer clear of genre categories. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they hardly constitute one unified medium.

To recognize the complete range of gaming accomplishments to be recognized, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories effectively encompass numerous genres, allowing placement for most games within them.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Think about these outstanding current releases, each quite distinct: structural challenges of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur of brilliant puzzle games released every year lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • A renowned logic title wasn’t nominated for anything during that awards season
  • A different innovative game missed out that year
  • Popular arranging title was overlooked that year
  • Just some logic titles managed to sneak into niche award types

Importance of Logic Titles

Frequently they represent small games, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games count as the most-played games in the world continuing this trend for over a decade.

The iconic tile-matching title competes with famous sandbox experiences for the title of best-selling game of all time; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, while interacting with diverse game types.

Proposal and Rationale

Logic titles wouldn't face that issue. It would be easy to populate a field of five interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

Restating the point, these are games that otherwise have no home at major gaming awards. Puzzle game makers are working at the hard edge interactive creation, producing among most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting generations.

The writer

Eric Reyes

Maya Chen is a passionate gamer and tech writer with over a decade of experience covering the gaming industry and its evolving culture.

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