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Three Pokemon Titles That Were Denied the Love They Earned

Following a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most popular gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent excitement surrounding card prices guarantees near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.

However in spite of that ubiquity and popularity, some Pokémon games that remain overlooked. These represent games that didn't get their fair shake, or were buried under the excitement of the mainline series. They're Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

The writer

Eric Reyes

Maya Chen is a passionate gamer and tech writer with over a decade of experience covering the gaming industry and its evolving culture.

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